![]() The dungeon also features an easier story mode which, unlike other elite dungeons, does provide drops, albeit with significantly reduced rates. ![]() Clearing main area of the dungeon increases the rewards obtained from Zamorak, but the increase is not worth the time needed fighting the enemies. Zamorak himself also uses the enrage system, but has a cap of 60,000% enrage unlike Telos, the Warden and the Arch-Glacor, which both cap at 4,000%. It also possesses an enrage system that goes up in intervals of 10%, but the enemies' strength, type, and quantity begin to change as it increases. Unlike other Elite Dungeons, which can be done in a group of up to three players, Zamorakian Undercity can be attempted in a team of up to five players, with the enemies' life points scaling to the team size at a 1:1 ratio (monster's life points:players). The entrance to the dungeon is located next to the pulley, which is used to enter Senntisten from just north of the Archaeology Guild. The dungeon is set in the Senntisten undercity with the final confrontation taking place within the Wilderness Crater. Players fight Zamorak, Lord of Chaos at the end of the dungeon. It follows the events of the Elder God Wars Dungeon, Extinction, and Twilight of the Gods. The Zamorakian Undercity (also known as Avernic Undercity, Zamorakian Undercity, and simply Undercity) is the fourth Elite Dungeon. ![]()
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